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drag left/rightxz rotation
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alt+shift+drag left/rightxy rotation
alt+shift+drag up/downzw rotation
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Normal - Edges may be drawn in region outside axes. They travel in hyperbolas to infinity and come back the other side.

To keep edges within axes, right endpoints are swapped and intersection recalculation. Note the crossing as points travel back to the right.

To keep edges within axes, right scale is inverted and intersection recalculated. Note how color flips when the edge hits the right axis.

Rotations: